2024 Unit 8 Computer Games Development – Assignment 2 (DISTINCTION*) Design & Develop a computer game to meet client requirements

This essay is for Unit 8: Computer Games Development Assignment 2. This work covers all of the criteria required to achieve distinction as well as the correct structure and layout needed to reach those high grades (please have a look at the previews). Just follow the content, it will save you time and help you easily achieve distinctions. Criteria covered: D2 Evaluate the design and optimised computer game against client requirements. D3 Demonstrate individual responsibility, creativity and effective self-management in the design, development and review of a computer game. M2 Justify decisions made, showing how the design will fulfil its purpose and client requirements. M3 Optimise a computer game to meet client requirements. P3 Produce designs for a computer game that meet client requirements. P4 Review the designs with others to identify and inform refinements. P5 Produce a computer game to meet client requirements. P6 Test a computer game for functionality, usability, stability and performance.

Unit 8 Computer Games
Development
Assignment 2 – Design a computer game to meet client
requirements & Develop a computer game to meet client
requirements
Contents
1 Customer Requirements………………………………………………………………………………………………….2
1.1 Audience……………………………………………………………………………………………………………………..2
1.2 Purpose……………………………………………………………………………………………………………………….2
1.3 Client requirements………………………………………………………………………………………………………2
1.4 Game narrative…………………………………………………………………………………………………………….2
1.5 Type of gameplay………………………………………………………………………………………………………….2
1.6 Project timeline…………………………………………………………………………………………………………….2
1.7 Legal and ethical issues………………………………………………………………………………………………….4
2 Design Documentation……………………………………………………………………………………………………4
2.1 Timeline………………………………………………………………………………………………………………………4
2.2 Data dictionary……………………………………………………………………………………………………………..5
2.3 Pseudo-code………………………………………………………………………………………………………………..5
2.4 Storyboard: Showcasing sound, objects and settings…………………………………………………………7
2.5 Flow charts…………………………………………………………………………………………………………………..7
2.6 Activity diagrams:…………………………………………………………………………………………………………9
2.7 Assets table………………………………………………………………………………………………………………..10
2.8 Gameplay features………………………………………………………………………………………………………12
2.9 Code listing………………………………………………………………………………………………………………..12
3 Visual styles…………………………………………………………………………………………………………………18
3.1 World………………………………………………………………………………………………………………………..18
3.2 Characters and Objects………………………………………………………………………………………………..18
3.3 Non-playing Characters………………………………………………………………………………………………..18
3.4 Feedback Interface:…………………………………………………………………………………………………….18
3.5 Perspectives……………………………………………………………………………………………………………….19
4 Refined design……………………………………………………………………………………………………………..19
4.1 Feedback on the original design……………………………………………………………………………………19
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4.2 Improved version of the design…………………………………………………………………………………….19
5 Alternative design…………………………………………………………………………………………………………21
5.1 Feedback on the alternative design……………………………………………………………………………….21
5.2 Improved version of the alternative design…………………………………………………………………….22
5.3 Screen shots of the game……………………………………………………………………………………………..22
5.4 Code listing………………………………………………………………………………………………………………..24
6 Design…………………………………………………………………………………………………………………………26
6.1 Final decision justifications…………………………………………………………………………………………..26
7 Quality Assurance…………………………………………………………………………………………………………26
7.1 Acceptance Criteria……………………………………………………………………………………………………..26
7.2 Test plans…………………………………………………………………………………………………………………..26
7.3 Constraints…………………………………………………………………………………………………………………28
8 Evaluation……………………………………………………………………………………………………………………28
8.1 Design……………………………………………………………………………………………………………………….28
8.2 Development/ 8.3 Optimisation process………………………………………………………………………..29
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1 Customer Requirements
1.1 Audience
My target audience is described between the age groups of 10-16 year-olds and 16-24 year-olds.
Apart from the age demographics these isn’t any gender specification and as such the game I will
have to produce will have to appeal to users of all genders. There isn’t any specification of location
and as such I would assume the game will be made available internationally and as such I will ensure
that I don’t include anything that could be deemed offensive in other cultures and countries.
1.2 Purpose
The purpose of my game will be entertainment while the game will be enjoyable and interesting, it
mainly will be created for quick, pleasant and effortless gameplay.
1.3 Client requirements.
My client has asked me to create a game tailored for the wide age demographic of 10-24-year olds.
The game I have to create has to include a fully functional character which can be moved around in
order to avoid hazards and collect collectables. Should the player collide with the hazards the player
will lose lives and if the player loses all lives the game will finish. I am asked to create a game with a
timer and various levels of difficulty. Mainly the game is required to be exciting and fun to play as
well as being visually pleasant.
1.4 Game narrative
My game will feature a character (a baby chicken) who is trying to cross a busy road avoiding the
cars coming from the sides. Whist crossing the road from the bottom to the top of the screen, the
chicken has to collect all the little flowers scattered around on the road. The player will control the
chicken with the arrow keys on their keyboard, and has to collect all the flowers while avoiding
getting hit by a car. The player will have three lives.
1.5 Type of gameplay
Game play is about the player experience of playing the game also what is the type of game what
are the methods using in the game play? Further, how is the game played?
The methods of my game are mostly emotion and satisfaction mainly due to the way the game is
played; the player has to quickly move to avoid the enemies this would be the emotion as the user
will feel good overtime they manage to dodge an enemy. The satisfaction will come from the
collectible items, the more the player manages to collect the more satisfied they will feel from the
gameplay.
1.6 Project timeline
Time plan (individual responsibility plan)
Time Planned Expected Real result Action
02/5/2018 –
5/5/2018
 Discuss Audience
 Discuss game purpose
Successfully
finished all
finished all set
tasks by
Continued onto
next-weeks tasks
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(week 1)  Client requirements review
 Discuss the game narrative
 Discuss the type of game play
 Create a project timeline
 Legal and ethical issues
set tasks by
5/5/2018
5/5/2018
5/5/2018 –
9/5/2018
(week 1)
 Design timeline
 Create game data dictionary
 Create pseudo code
 Create game story
boards/designs
Successfully
finished all
set tasks by
9/5/2018
finished all set
tasks by
9/5/2018
Continued with
next-weeks tasks
9/5/2018 –
12/5/2018
(week 2)
 Create flowchart for the
functionality of the game
 Create activity diagram for
the use of the game
 Build the asset table
 Describe the gameplay
features of the game
 Create a list of all the code
used
Successfully
finished all
set tasks by
12/5/2018
finished all set
tasks by
12/5/2018
Continued with
next-weeks tasks
12/5/2018 –
16/5/2018
(week 2)
 Discuss the game world
 Characters and objects used
in the game
 Discuss none-playing
characters
 Collect feedback for the
interface from others
 What are the perspectives
of the game
 Collect feedback on the
original design
 Show the improved version
of the design
Successfully
finished all
set tasks by
16/5/2018
finished all set
tasks by
16/5/2018
Continued with
next-weeks tasks
16/5/2018 –
20/5/2018
(week 3)
 Collect feedback on the
alternative design
 Show the improved version
of the alternative design
 Create screenshots of the
alternative game
 list all the code used
Successfully
finished all
set tasks by
20/5/2018
finished all set
tasks by
20/5/2018
Continued with
next-weeks tasks
20/5/2018 –
27/5/2018
(week 3)
 List acceptance criteria for
the game
 create test plan and
complete it
 List the constraint of the
game
Successfully
finished all
set tasks by
27/5/2018
finished all set
tasks by
27/5/2018
Continued with
next-weeks tasks
27/5/2018 –
8/6/2018
(week 4/5)
 Evaluation of the design
 Evaluation of the
development process of the
game
 Evaluate the game
optimisation process
Successfully
finished all
set tasks by
8/6/2018
finished all set
tasks by
8/6/201
Continued with
next-weeks tasks
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1.7 Legal and ethical issues
Compliance with specific regulation is mandatory, in the gaming industry in the UK the content
regulatory body if called PEGI and they make sure that tall games are compliant and have the correct
age restrictions according to their content. I have to be quite careful because if I violate any
regulatory compliance regulations I might be legally prosecuted or fined.
I need to make sure that all images, code, music and designs I am using are not copyrighted and are
not somebody’s intellectual property.
Since the copyright laws protect intellectual property in terms of the expression of the idea not the
actual idea I don’t really have to be worried about having a similar idea to other games as long as it is
visually represented in a different way. Further, I might have to consider licensing if I end up using a
popular idea or base my game on a popular film or TV Show.
Age restriction since the age groups are separated to 3, 7, 12, 16, 18 by PEGI I will need to make sure
that my game is fully suitable for people as young as 7 so that my target age group of 10+ can have
access.
2 Design Documentation
2.1 Timeline
Design time line:
Time Planned Expecte
d
Real result Action
12/5/2018 –
16/5/2018
(week 2)
 Discuss the game world
 Characters and objects
used in the game
 Discuss none-playing
characters
 Collect feedback for
the interface from
others
 What are the
perspectives of the
game
 Collect feedback on the
original design
 Show the improved
version of the design
Successfully
finished all
set tasks by
16/5/2018
finished all set
tasks by
16/5/2018
I completed
all of the
steps
following the
client
requirements
16/5/2018 –
20/5/2018
(week 3)
 Collect feedback on the
alternative design
 Show the improved
version of the
alternative design
 Create screenshots of
the alternative game
 list all the code used
Successfully
finished all
set tasks by
27/5/2018
finished all set
tasks by
20/5/2018
I finished the
design stage
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