A ball is to be shot from level ground toward a wall at distance x

A ball is to be shot from level ground toward a wall at distance x (Figure a). (Figure b) shows the y component vy of the ball’s velocity just as it would reach the wall, as a function of that distance x. The scaling is set by vys= 5.0 m/s and xs = 20 m.What is the launch angle?

The Correct Answer and Explanation is :

To determine the launch angle (θ) of a projectile based on the given graph of the vertical velocity component (vy) as a function of horizontal distance (x), we can analyze the relationship between these variables in projectile motion.

Understanding Projectile Motion:

In projectile motion, the horizontal (vx) and vertical (vy) components of velocity are influenced differently:

  • Horizontal Component (vx): Remains constant throughout the flight, as there is no acceleration in the horizontal direction (assuming air resistance is negligible).
  • Vertical Component (vy): Changes linearly over time due to the constant acceleration caused by gravity (g ≈ 9.8 m/s² downward).

The vertical velocity at any point can be described by:

vy = v₀y – g * t

where v₀y is the initial vertical velocity component, and t is the time elapsed.

Analyzing the Graph:

The provided graph shows vy as a function of x, with scaling factors vys = 5.0 m/s and xs = 20 m. This indicates that at x = 20 m, vy = 5.0 m/s.

Relating Horizontal Distance and Time:

The horizontal distance traveled is given by:

x = vx * t

Solving for time (t):

t = x / vx

Expressing vy in Terms of x:

Substitute t into the equation for vy:

vy = v₀y – g * (x / vx)

Since vx = v₀ * cos(θ) and v₀y = v₀ * sin(θ), we have:

vy = v₀ * sin(θ) – g * (x / (v₀ * cos(θ)))

Simplifying:

vy = v₀ * sin(θ) – (g * x) / (v₀ * cos(θ))

Using the Given Data:

At x = 20 m, vy = 5.0 m/s. Plugging these values into the equation:

5.0 m/s = v₀ * sin(θ) – (9.8 m/s² * 20 m) / (v₀ * cos(θ))

Rearranging terms:

5.0 m/s = v₀ * sin(θ) – (196 m²/s²) / (v₀ * cos(θ))

Let k = v₀ * cos(θ). Then, v₀ * sin(θ) = k * tan(θ), and the equation becomes:

5.0 m/s = k * tan(θ) – 196 m²/s² / k

Multiplying through by k to clear the denominator:

5.0 m/s * k = k² * tan(θ) – 196 m²/s²

Rearranging:

k² * tan(θ) – 5.0 m/s * k – 196 m²/s² = 0

This is a quadratic equation in terms of k. Solving for k using the quadratic formula:

k = [5.0 m/s ± sqrt((5.0 m/s)² + 4 * tan(θ) * 196 m²/s²)] / (2 * tan(θ))

Since k = v₀ * cos(θ), we can express v₀ as:

v₀ = k / cos(θ)

Determining the Launch Angle (θ):

To find θ, we need to know v₀ or have additional information. However, if we assume that the projectile reaches its maximum height at the wall (x = 20 m), then vy = 0 m/s at that point. This simplifies our earlier equation:

0 = v₀ * sin(θ) – (9.8 m/s² * 20 m) / (v₀ * cos(θ))

Solving for θ:

v₀ * sin(θ) = (9.8 m/s² * 20 m) / (v₀ * cos(θ))

tan(θ) = (9.8 m/s² * 20 m) / v₀²

θ = arctan((9.8 m/s² * 20 m) / v₀²)

Without the exact value of v₀, we cannot determine a numerical value for θ. Additional information, such as the initial speed or the time of flight, would be necessary to calculate the precise launch angle.

In summary, the launch angle θ can be determined from the relationship between vy and x, but specific numerical values require knowledge of the initial velocity or other parameters of the projectile’s motion.

Scroll to Top