In this enercite, we are going to complete the Tic Tac Toe game In the thatertueienie class use the methods that you creeted in the tiktastar class to inplement your own version of Tic Tac Toe

In this enercite, we are going to complete the Tic Tac Toe game In the thatertueienie class use the methods that you creeted in the tiktastar class to inplement your own version of Tic Tac Toe. Your gome should take user input to detemmine which index the user would liks to place their X ‘s and O s. and check to see if there is a winner after every tien that is taken. If the user inputs an invalid soace. they should be notfied. and asked to ingut anothet index. Utilise ioops to implement this effectively Your game shoule indicate which player woe, and noeify the users if there is a tie ar the end. fake advantage of all the metheds that you created in the previous taereise, and feer fiee to make aterasons to the game to make it your own! 8.2.9 Finalizing Tic Tac Toe 8.2.9 Finalizing Tic Tac Toe

The correct answer and explanation is:

Here’s the corrected implementation for your Tic Tac Toe game, along with a detailed explanation.

Explanation :

This implementation of Tic Tac Toe starts with the TicTacToe class, which encapsulates all functionality needed for the game. It uses a 1D list (self.board) to represent the game board, with 9 elements corresponding to the 9 cells. The current_player keeps track of whose turn it is (either "X" or "O").

The game follows these steps:

  1. Displaying the Board: The display_board method prints the board with the current state of the game.
  2. Making Moves: The make_move method ensures the player places their marker only on a valid, unoccupied cell. If the move is invalid, the player is prompted again.
  3. Checking for a Winner: The check_winner method compares the board against all possible winning combinations (rows, columns, diagonals). If a combination is filled by the same player, that player is declared the winner.
  4. Tie Detection: The is_board_full method checks if all cells are filled without any winner, resulting in a tie.
  5. Switching Players: The switch_player method alternates between "X" and "O" after each valid move.
  6. Game Loop: The play_game method manages the gameplay. It loops until there’s a winner or the board is full, displaying the board and prompting players for their moves.

This game includes error handling for invalid inputs and ensures players are notified if their move is invalid. It is structured to be simple, clear, and easy to extend or customize. You can add features like a scoring system or a computer opponent to enhance the game further.

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