{"id":125371,"date":"2023-11-17T13:22:20","date_gmt":"2023-11-17T13:22:20","guid":{"rendered":"https:\/\/learnexams.com\/blog\/?p=125371"},"modified":"2023-11-17T13:22:22","modified_gmt":"2023-11-17T13:22:22","slug":"2024-unit-8-computer-games-development-assignment-2-distinction-design-develop-a-computer-game-to-meet-client-requirements","status":"publish","type":"post","link":"https:\/\/www.learnexams.com\/blog\/2023\/11\/17\/2024-unit-8-computer-games-development-assignment-2-distinction-design-develop-a-computer-game-to-meet-client-requirements\/","title":{"rendered":"2024 Unit 8 Computer Games Development &#8211; Assignment 2 (DISTINCTION*) Design &amp; Develop a computer game to meet client requirements"},"content":{"rendered":"\n<p>This essay is for Unit 8: Computer Games Development Assignment 2. This work covers all of the criteria required to achieve distinction as well as the correct structure and layout needed to reach those high grades (please have a look at the previews). Just follow the content, it will save you time and help you easily achieve distinctions. Criteria covered: D2 Evaluate the design and optimised computer game against client requirements. D3 Demonstrate individual responsibility, creativity and effective self-management in the design, development and review of a computer game. M2 Justify decisions made, showing how the design will fulfil its purpose and client requirements. M3 Optimise a computer game to meet client requirements. P3 Produce designs for a computer game that meet client requirements. P4 Review the designs with others to identify and inform refinements. P5 Produce a computer game to meet client requirements. P6 Test a computer game for functionality, usability, stability and performance.<\/p>\n\n\n\n<p>Unit 8 Computer Games<br>Development<br>Assignment 2 &#8211; Design a computer game to meet client<br>requirements &amp; Develop a computer game to meet client<br>requirements<br>Contents<br>1 Customer Requirements\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026.2<br>1.1 Audience\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026..2<br>1.2 Purpose\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026.2<br>1.3 Client requirements\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u20262<br>1.4 Game narrative\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026.2<br>1.5 Type of gameplay\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026.2<br>1.6 Project timeline\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026.2<br>1.7 Legal and ethical issues\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026.4<br>2 Design Documentation\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u20264<br>2.1 Timeline\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u20264<br>2.2 Data dictionary\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026..5<br>2.3 Pseudo-code\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026..5<br>2.4 Storyboard: Showcasing sound, objects and settings\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u20267<br>2.5 Flow charts\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026..7<br>2.6 Activity diagrams:\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u20269<br>2.7 Assets table\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026..10<br>2.8 Gameplay features\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u202612<br>2.9 Code listing\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026..12<br>3 Visual styles\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u202618<br>3.1 World\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026..18<br>3.2 Characters and Objects\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026..18<br>3.3 Non-playing Characters\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026..18<br>3.4 Feedback Interface:\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026.18<br>3.5 Perspectives\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026.19<br>4 Refined design\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026..19<br>4.1 Feedback on the original design\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u202619<br>Stuvia.co.uk &#8211; The Marketplace for Revision Notes &amp; Study Guides<br>Downloaded by: johnprice | miltiadis.lst@gmail.com<br>Distribution of this document is illegal<\/p>\n\n\n\n<p>learnexams &#8211; The Marketplace for Revision Notes &amp; Study Guides<br>4.2 Improved version of the design\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026.19<br>5 Alternative design\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u202621<br>5.1 Feedback on the alternative design\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026.21<br>5.2 Improved version of the alternative design\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026.22<br>5.3 Screen shots of the game\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026..22<br>5.4 Code listing\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026..24<br>6 Design\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u202626<br>6.1 Final decision justifications\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026..26<br>7 Quality Assurance\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u202626<br>7.1 Acceptance Criteria\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026..26<br>7.2 Test plans\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026..26<br>7.3 Constraints\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u202628<br>8 Evaluation\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u202628<br>8.1 Design\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026.28<br>8.2 Development\/ 8.3 Optimisation process\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026..29<br>Thank you for the support! I spend long hours researching and writing<br>these essays, to help you get distinctions easier. Please leave me 5-star<br>P a g e | 1<br>Downloaded by: johnprice | miltiadis.lst@gmail.com<br>Distribution of this document is illegal<\/p>\n\n\n\n<p>learnexams- The Marketplace for Revision Notes &amp; Study Guides<br>rating, it is much appreciated \ud83d\ude09. Also, if you need help with any other L3 BTEC Business unit<br>click the link bellow: https:\/\/www.stuvia.co.uk\/user\/johnprice<br>1 Customer Requirements<br>1.1 Audience<br>My target audience is described between the age groups of 10-16 year-olds and 16-24 year-olds.<br>Apart from the age demographics these isn&#8217;t any gender specification and as such the game I will<br>have to produce will have to appeal to users of all genders. There isn&#8217;t any specification of location<br>and as such I would assume the game will be made available internationally and as such I will ensure<br>that I don&#8217;t include anything that could be deemed offensive in other cultures and countries.<br>1.2 Purpose<br>The purpose of my game will be entertainment while the game will be enjoyable and interesting, it<br>mainly will be created for quick, pleasant and effortless gameplay.<br>1.3 Client requirements.<br>My client has asked me to create a game tailored for the wide age demographic of 10-24-year olds.<br>The game I have to create has to include a fully functional character which can be moved around in<br>order to avoid hazards and collect collectables. Should the player collide with the hazards the player<br>will lose lives and if the player loses all lives the game will finish. I am asked to create a game with a<br>timer and various levels of difficulty. Mainly the game is required to be exciting and fun to play as<br>well as being visually pleasant.<br>1.4 Game narrative<br>My game will feature a character (a baby chicken) who is trying to cross a busy road avoiding the<br>cars coming from the sides. Whist crossing the road from the bottom to the top of the screen, the<br>chicken has to collect all the little flowers scattered around on the road. The player will control the<br>chicken with the arrow keys on their keyboard, and has to collect all the flowers while avoiding<br>getting hit by a car. The player will have three lives.<br>1.5 Type of gameplay<br>Game play is about the player experience of playing the game also what is the type of game what<br>are the methods using in the game play? Further, how is the game played?<br>The methods of my game are mostly emotion and satisfaction mainly due to the way the game is<br>played; the player has to quickly move to avoid the enemies this would be the emotion as the user<br>will feel good overtime they manage to dodge an enemy. The satisfaction will come from the<br>collectible items, the more the player manages to collect the more satisfied they will feel from the<br>gameplay.<br>1.6 Project timeline<br>Time plan (individual responsibility plan)<br>Time Planned Expected Real result Action<br>02\/5\/2018 \u2013<br>5\/5\/2018<br>\uf0fc Discuss Audience<br>\uf0fc Discuss game purpose<br>Successfully<br>finished all<br>finished all set<br>tasks by<br>Continued onto<br>next-weeks tasks<br>P a g e | 2<br>Downloaded by: johnprice | miltiadis.lst@gmail.com<br>Distribution of this document is illegal<\/p>\n\n\n\n<p>Stuvia.co.uk &#8211; The Marketplace for Revision Notes &amp; Study Guides<br>(week 1) \uf0fc Client requirements review<br>\uf0fc Discuss the game narrative<br>\uf0fc Discuss the type of game play<br>\uf0fc Create a project timeline<br>\uf0fc Legal and ethical issues<br>set tasks by<br>5\/5\/2018<br>5\/5\/2018<br>5\/5\/2018 \u2013<br>9\/5\/2018<br>(week 1)<br>\uf0fc Design timeline<br>\uf0fc Create game data dictionary<br>\uf0fc Create pseudo code<br>\uf0fc Create game story<br>boards\/designs<br>Successfully<br>finished all<br>set tasks by<br>9\/5\/2018<br>finished all set<br>tasks by<br>9\/5\/2018<br>Continued with<br>next-weeks tasks<br>9\/5\/2018 \u2013<br>12\/5\/2018<br>(week 2)<br>\uf0fc Create flowchart for the<br>functionality of the game<br>\uf0fc Create activity diagram for<br>the use of the game<br>\uf0fc Build the asset table<br>\uf0fc Describe the gameplay<br>features of the game<br>\uf0fc Create a list of all the code<br>used<br>Successfully<br>finished all<br>set tasks by<br>12\/5\/2018<br>finished all set<br>tasks by<br>12\/5\/2018<br>Continued with<br>next-weeks tasks<br>12\/5\/2018 \u2013<br>16\/5\/2018<br>(week 2)<br>\uf0fc Discuss the game world<br>\uf0fc Characters and objects used<br>in the game<br>\uf0fc Discuss none-playing<br>characters<br>\uf0fc Collect feedback for the<br>interface from others<br>\uf0fc What are the perspectives<br>of the game<br>\uf0fc Collect feedback on the<br>original design<br>\uf0fc Show the improved version<br>of the design<br>Successfully<br>finished all<br>set tasks by<br>16\/5\/2018<br>finished all set<br>tasks by<br>16\/5\/2018<br>Continued with<br>next-weeks tasks<br>16\/5\/2018 \u2013<br>20\/5\/2018<br>(week 3)<br>\uf0fc Collect feedback on the<br>alternative design<br>\uf0fc Show the improved version<br>of the alternative design<br>\uf0fc Create screenshots of the<br>alternative game<br>\uf0fc list all the code used<br>Successfully<br>finished all<br>set tasks by<br>20\/5\/2018<br>finished all set<br>tasks by<br>20\/5\/2018<br>Continued with<br>next-weeks tasks<br>20\/5\/2018 \u2013<br>27\/5\/2018<br>(week 3)<br>\uf0fc List acceptance criteria for<br>the game<br>\uf0fc create test plan and<br>complete it<br>\uf0fc List the constraint of the<br>game<br>Successfully<br>finished all<br>set tasks by<br>27\/5\/2018<br>finished all set<br>tasks by<br>27\/5\/2018<br>Continued with<br>next-weeks tasks<br>27\/5\/2018 \u2013<br>8\/6\/2018<br>(week 4\/5)<br>\uf0fc Evaluation of the design<br>\uf0fc Evaluation of the<br>development process of the<br>game<br>\uf0fc Evaluate the game<br>optimisation process<br>Successfully<br>finished all<br>set tasks by<br>8\/6\/2018<br>finished all set<br>tasks by<br>8\/6\/201<br>Continued with<br>next-weeks tasks<br>P a g e | 3<br>Downloaded by: johnprice | miltiadis.lst@gmail.com<br>Distribution of this document is illegal<\/p>\n\n\n\n<p>learnexams &#8211; The Marketplace for Revision Notes &amp; Study Guides<br>1.7 Legal and ethical issues<br>Compliance with specific regulation is mandatory, in the gaming industry in the UK the content<br>regulatory body if called PEGI and they make sure that tall games are compliant and have the correct<br>age restrictions according to their content. I have to be quite careful because if I violate any<br>regulatory compliance regulations I might be legally prosecuted or fined.<br>I need to make sure that all images, code, music and designs I am using are not copyrighted and are<br>not somebody\u2019s intellectual property.<br>Since the copyright laws protect intellectual property in terms of the expression of the idea not the<br>actual idea I don&#8217;t really have to be worried about having a similar idea to other games as long as it is<br>visually represented in a different way. Further, I might have to consider licensing if I end up using a<br>popular idea or base my game on a popular film or TV Show.<br>Age restriction since the age groups are separated to 3, 7, 12, 16, 18 by PEGI I will need to make sure<br>that my game is fully suitable for people as young as 7 so that my target age group of 10+ can have<br>access.<br>2 Design Documentation<br>2.1 Timeline<br>Design time line:<br>Time Planned Expecte<br>d<br>Real result Action<br>12\/5\/2018 \u2013<br>16\/5\/2018<br>(week 2)<br>\uf0fc Discuss the game world<br>\uf0fc Characters and objects<br>used in the game<br>\uf0fc Discuss none-playing<br>characters<br>\uf0fc Collect feedback for<br>the interface from<br>others<br>\uf0fc What are the<br>perspectives of the<br>game<br>\uf0fc Collect feedback on the<br>original design<br>\uf0fc Show the improved<br>version of the design<br>Successfully<br>finished all<br>set tasks by<br>16\/5\/2018<br>finished all set<br>tasks by<br>16\/5\/2018<br>I completed<br>all of the<br>steps<br>following the<br>client<br>requirements<br>16\/5\/2018 \u2013<br>20\/5\/2018<br>(week 3)<br>\uf0fc Collect feedback on the<br>alternative design<br>\uf0fc Show the improved<br>version of the<br>alternative design<br>\uf0fc Create screenshots of<br>the alternative game<br>\uf0fc list all the code used<br>Successfully<br>finished all<br>set tasks by<br>27\/5\/2018<br>finished all set<br>tasks by<br>20\/5\/2018<br>I finished the<br>design stage<br>P a g e | 4<br>Downloaded by: johnprice | miltiadis.lst@gmail.com<br>Distribution of this document is illegal<br>Powered by learnexams<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This essay is for Unit 8: Computer Games Development Assignment 2. This work covers all of the criteria required to achieve distinction as well as the correct structure and layout needed to reach those high grades (please have a look at the previews). Just follow the content, it will save you time and help you [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[25],"tags":[],"class_list":["post-125371","post","type-post","status-publish","format-standard","hentry","category-exams-certification"],"_links":{"self":[{"href":"https:\/\/www.learnexams.com\/blog\/wp-json\/wp\/v2\/posts\/125371","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.learnexams.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.learnexams.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.learnexams.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.learnexams.com\/blog\/wp-json\/wp\/v2\/comments?post=125371"}],"version-history":[{"count":0,"href":"https:\/\/www.learnexams.com\/blog\/wp-json\/wp\/v2\/posts\/125371\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.learnexams.com\/blog\/wp-json\/wp\/v2\/media?parent=125371"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.learnexams.com\/blog\/wp-json\/wp\/v2\/categories?post=125371"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.learnexams.com\/blog\/wp-json\/wp\/v2\/tags?post=125371"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}