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FREE AND STUDY GAMES ABOUT C CHAPTER 14 EXAM

Class notes Jan 11, 2026
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FREE AND STUDY GAMES ABOUT C CHAPTER 14 EXAM

QUESTIONS

Actual Qs and Ans Expert-Verified Explanation

This Exam contains:

-Guarantee passing score -39 Questions and Answers -format set of multiple-choice -Expert-Verified Explanation Question 1: In most cases, the attributes(called data members) are represented by __ ___ and the behaviors are represented by ___ ___.

Answer:

variable declarations, method prototypes Question 2: After an object has been instantiated, the program can refer to the public member of

the class using the syntax:

Answer:

objectName.publicMember Question 3: When writing a __ ___ program, the programmer concentrates on the major tasks that the program needs to perform.

Answer:

procedure-oriented Question 4: A constructor does not return a value so it does not begin with a data type.

TRUE/FALSE

Answer:

TRUE

Question 5: ____ is useful when two or more methods require different parameters to perform essentially the same task.

Answer:

overloading

Question 6: A class can have only one ___ ___.

Answer:

default constructor Question 7: ___ is an acronym for object-oriented programming and simply means that you are using an object-oriented language to create a program that contains one or more objects.

Answer:

OOP Question 8: An object's ____ are the operations (actions) that the object is capable of performing, or to which the object can respond.

Answer:

behaviors Question 9: You can use the acronym ____ to remember some of the main OOP terms.

Answer:

APIE Question 10: When writing a __ __ program the programmer focuses on the objects that the program can use to accomplish its goal.

Answer:

object-oriented Question 11: Most programmers enter a class definition in a seperate file called a ___ ___.

Answer:

header file Question 12: Your classes must specify the attributes and behaviors of the objects they create.You specify the objects and behaviors using a ___ ___.

Answer:

class definition

Question 13: The ability to use an an object for more than one purpose saves programming __ and ___, an advantage that contributes to the popularity of object-oriented programming.

Answer:

time money Question 14: In most cases, you will want to expose the data members and hide the member methods. TRUE/FALSE

Answer:

FALSE

Question 15: Every object used in a program is created from a class. TRUE/FALSE

Answer:

TRUE Question 16: Although it is not a requirement when defining a class, the convention is to enter the class name using ____ ___. Capitalize the first letter in the name and each subsequent word.

Answer:

Pascal case.Question 17: ___ refers to the fact that you can create one class from another class.

Answer:

Inheritance

Question 18: The ___ are the characteristics that describe the object.

Answer:

attributes

Question 19: A ___ is a pattern or blueprint used to create an object.

Answer:

class Question 20: ___ refers to the hiding of the internal details of an object from the user.

Answer:

Abstraction

Question 21: A ____ is a method whose instructions the computer automatically processes each time an object is isntantiated from the class.

Answer:

constructor

Question 22: An ___ is anything that can be seen, touched, or used.

Answer:

object

Question 23: The __ __ contains the C++ class statement.

Answer:

declaration section Question 24: You enter the method definitions in the ____ ___ of a class definition.

Answer:

implementation section Question 25: Objects created from a class are referred to as __ of the class and are said to be instantiated from the class.

Answer:

instances Question 26: When two or more methods have the same name but different parameterLists, the methods are referred to as ___ ___.

Answer:

overloaded methods Question 27: The method name combined with its optional parameterList is called the method's ___.

Answer:

signature Question 28: Attributes and behaviors that are not hidden are said to be ___ to the user.

Answer:

exposed

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