• wonderlic tests
  • EXAM REVIEW
  • NCCCO Examination
  • Summary
  • Class notes
  • QUESTIONS & ANSWERS
  • NCLEX EXAM
  • Exam (elaborations)
  • Study guide
  • Latest nclex materials
  • HESI EXAMS
  • EXAMS AND CERTIFICATIONS
  • HESI ENTRANCE EXAM
  • ATI EXAM
  • NR AND NUR Exams
  • Gizmos
  • PORTAGE LEARNING
  • Ihuman Case Study
  • LETRS
  • NURS EXAM
  • NSG Exam
  • Testbanks
  • Vsim
  • Latest WGU
  • AQA PAPERS AND MARK SCHEME
  • DMV
  • WGU EXAM
  • exam bundles
  • Study Material
  • Study Notes
  • Test Prep

Link mobile application

Summary Dec 28, 2025 ★★★★★ (5.0/5)
Loading...

Loading document viewer...

Page 0 of 0

Document Text

Link mobile application

https://studio.code.org/projects/applab/cBO3eaSr6fG_O3ZlXoOfAoaHLF-

HTDRjVG76TTetz3M

  • / 4

Contents Link mobile application ............................................................................................................ 1 Client brief ............................................................................................................................. 3 Requirements for the application ........................................................................................... 4 Device capabilities ............................................................................................................. 4 Inputs ................................................................................................................................ 4 Outputs .............................................................................................................................. 5 User needs ........................................................................................................................ 6 Design .................................................................................................................................. 7 Screen layout .................................................................................................................... 7 Landing screen page ..................................................................................................... 7 Play Screen/Level Selection page. ................................................................................. 8 .......................................................................................................................................... 8 Lessons page ................................................................................................................ 9 .......................................................................................................................................... 9 How To Play page ........................................................................................................ 10 ........................................................................................................................................ 10 Navigation ....................................................................................................................... 11 Pseudo code ................................................................................................................... 12 Data validation ................................................................................................................. 13 Integrating device capabilities .......................................................................................... 14 Resources/assets that will be used. ................................................................................. 14 Testing ............................................................................................................................ 15 Constraints ...................................................................................................................... 15 Legal and ethical considerations...................................................................................... 15 Design peer feedback/review .......................................................................................... 16 . Changes made based on feedback. .............................................................................. 18 Game questions ........................................................................................................... 18 Justifying decisions made ................................................................................................ 19 Application development ..................................................................................................... 21 Tools used during development. ...................................................................................... 21 Global variables ........................................................................................................... 21 Functions ..................................................................................................................... 21 Data types .................................................................................................................... 22 Code annotation........................................................................................................... 23 2 / 4

Testing - Test log ............................................................................................................. 24 Testing - User feedback .................................................................................................. 25 Response 1: ................................................................................................................. 25 Response 2: ................................................................................................................. 26 .................................................................................................................................... 26 .................................................................................................................................... 26 Changes made based on user feedback. ........................................................................ 27 Minimising white space ................................................................................................ 27 After optimisation ......................................................................................................... 28 Increasing size of input text box ................................................................................... 29 Colour changes ............................................................................................................ 31 Adding exit button in levels .......................................................................................... 33 Additional changes made. ............................................................................................... 35 Minimising white space ................................................................................................ 35 Evaluation ........................................................................................................................... 39 Meeting the users’ requirements...................................................................................... 39 Evidence of meeting the user requirements ................................................................. 39 Evaluating meeting the user requirements ................................................................... 51 Evaluating the application ................................................................................................ 51 Evaluating skills and knowledge during this project ............................................................. 52 Evaluating behaviour........................................................................................................... 52 References ......................................................................................................................... 53

Client brief

The client wants a prototype mobile app to be developed. The purpose of this mobile app is to support young children developing their mathematical skills. Specifically, the application needs to help children with converting measurements and units.

The application needs to be a game which asks the user multiple questions which need to - using numbers from 1 - 12. Both subtraction and division MUST NOT produce negative numbers.

There needs to be 10 questions in each game(level) and the application should keep track of the user’s score/s. There needs to be 3 levels; level 0 - no time limit; level 1 - has 20 second time limit; level 2 has a 10 second time limit; per question. 3 / 4

Finally, the application should include suitable graphics and sound that are engaging to young children.

Requirements for the application

Device capabilities

The device capabilities required for this application to utilise is minimal due to the simplicity of the purpose of the application. The capabilities that will be needed for this application to

work are:

● Speakers/audio output ● Touchscreen

NOTE: The accelerometer/gyroscope/magnetometer may be used to detect the

orientation of the phone - this depends on if the application will support both portrait and landscape displays.

Inputs

The inputs will all be done through using the touchscreen on the device - this will be used to press buttons that are seen in application.

Some of these inputs include but are not limited to.

● Level selection ● Country (to determine what units are local to the user) ● Answers to questions ● Replay level.● Next level ● Exit/close level ● Exit/close level ● Instructions

  • / 4

User Reviews

★★★★★ (5.0/5 based on 1 reviews)
Login to Review
S
Student
May 21, 2025
★★★★★

I was amazed by the practical examples in this document. It helped me ace my presentation. Truly superb!

Download Document

Buy This Document

$1.00 One-time purchase
Buy Now
  • Full access to this document
  • Download anytime
  • No expiration

Document Information

Category: Summary
Added: Dec 28, 2025
Description:

Link mobile application HTDRjVG76TTetz3M Contents Link mobile application ............................................................................................................ 1 Client brief...

Unlock Now
$ 1.00